![]() ![]() He Is Preparing: Find the message to Sirrus from Achenar in the medieval room in the Mechanical Age by pressing the blue button on the wooden chair and investigating the secret room that opens.Inside: Find the white page by the lever on the dock by flipping all levers on the island.Ride the tree elevator up to the highest point. Top Of The World: Open the safe and turn on the pressure in the cabin.The book to access the Mechanical Age is found on the platform by the dock. ![]() Press the right lever twice then press and hold the left lever until the two reach the middle. The order of numbers from top to bottom is 221. Can Opener: Solve the gear puzzle in the clock tower.Salvager: Once the power is on, light up the spider, snake, and leaf spotlights to turn on three lights in front of the library.Stargazer: Unlock this by entering the constellations found in the Stoneship Age book into the observatory.Move each slider up the following number of times: 7, 19, 22,12, 5. Perfect Pitch: Solve the piano puzzle in one try.For the spaceship to receive power, players need to turn on the latches below the power lines. Journeyman Electrician: Solve the generator power puzzle by clicking the top six buttons and the bottom right button.Safecracker: Unlock the safe in the cabin with code 724.The puzzle’s combination is revealed in the white page. Firecracker: Solving the fireplace puzzle both ends the game and unlocks this achievement.Everything Is In Its Place: Get the good ending, meaning Atrus gets the white page without Sirrus or Echenar getting all five of their pages.Know-It-All: Get the good ending without inserting any red or blue pages.This is done by returning the red pages to their book and solving the fireplace puzzle. I’m Free!: Get the bad ending with Echenar.Place all blue pages in their book and solve the fireplace puzzle to achieve this. You Fool!: Get the bad ending with Sirrus.Players can do this by solving the fireplace puzzle without bringing Atrus the white page and not placing all red and blue pages in their books. ![]() Roommates: Get the bad ending with Atrus.A note will appear at the docks which should be used to solve the fireplace puzzle. This is possible by flipping up all the levers on the island and solving the clock puzzle for the final lever. Speedy: Get the ‘good ending’ within 2 minutes.He will disappear but will come back later to give the player a book that will help them exit D’ni which will unlock the achievement. ![]() Players should give Atrus their white page.
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